The updates include Native Apple M-series chips support for Designer, Sampler, and Painter, and also 3D Materials SDK for developers. Scott Belsky, chief product officer and executive vice president of Adobe Creative Cloud said that smart brands are now getting ‘metaverse-ready’ by growing their 3D and immersive content creation capabilities. This points outs towards 3D expert creative artists having several opportunities. He also added that these innovations are providing various new superpowers to creative people who use the substance 3D and growing rapidly. Also read: Creative Cloud Express by Adobe- Offers Easy to Use Editing Tools
Detail of updates added to Adobe Substance 3D
Native Apple M-series chips support for Designer, Sampler, and Painter allows 3D content creators to work much faster than before. All these tools are the only end-to-end solution for 3D experiences and visuals and are a part of the Substance 3D Collection.Substance 3D Materials SDK will make the power of Substance materials as accessible as possible. It allows all the developers to write their plugins and make use of the Substance 3D Material and Model engines inside various other applications.Substance 3D Plugin for Unity’s latest update let artists load, apply, and modify Substance parametric materials inside the Unity engine that too directly. Unity engine is a development platform that is used for creating 2D and 3D multiplatform games.Along with this, Adobe will also be releasing Substance 3D Modeler to customers later this year for growing 3D sculpting workflows.
Availability
The Substance Materials Plugin for Photoshop and Native Apple M-series chips support for Designer, Sampler, and Painter are available now. The Substance 3D Plugin for Unity will be made available later this month, whereas Substance 3D Modeler, which is for now in beta, will be available later this year. Interestingly, Adobe says that it is going to expand free access to Substance 3D applications to students and teachers worldwide.